World of Spells

By Steven Fletcher
(Updated: 2005/11/21)

This is a giant list of all the spell effects from all the games I could find. Only unique effects are listed. Since there's an "Elemental Damage" effect, there's not going to be "Air Damage", "Earth Damage", "Fire Damage", and "Water Damage" effects listed. Effects are only listed if they're different in some significant way. Many games have similar effects that only have different names and different graphics. This list only lists effects that are actually different from eachother.

Since every effect in this list is generic, spell components, costs, histories, etc. are missing from this list.

To learn more about designing spells and magic systems, read World of Magic. World of Spells is only a list of possible spell effects, nothing more.

Some effects contain lists of modifications that exist in certain games.

Spell components, spell costs, etc. aren't listed as they are game-specific. Since game-specific material can't be listed, spell histories are, regrettably, missing from this list. Every one of these effects is generic, and most of them appear in some form in a large number of different games.

The spells are divided into several types. They aren't divided up into different elements, level, or any other sort of division you're likely to encounter in a game. Instead, they're divided up by the sorts of effects they have.

In a few cases, there are effects with the same name in different spell types. This is simply because there's no better name for either effect.

Disclaimer: Magic is, of course, fictional. This page isn't affiliated with any sort of whackjob cult that thinks that magic works.

Ally Producing Magic

What allies can be produced varies widely depending upon the game. In most games, you summon allies who help you fight. In one game, you can actually summon mounts to ride on. Another possibility is a servant who does things for you but won't fight.

Some of the effects listed below are ways to produce allies, while others are specific kinds of allies that can be produced.

Combination Magic

These spells simply combine the effects of other spells. It would be infeasible to list all such combinations, so none are listed.

There can be spells that have different effects when used in different situations (e.g. some spells have different effects depending upon whether they're used during combat or not).

Communication

Damaging Magic

Death Magic

Divination

Enhancement Magic

Environmental Magic

Any magical effect can be extended to affect the environment rather than a particular target. In some cases, such spells are permanent or at least long-lasting. Some special environmental effects are listed below.

Additionally, environmental magic can establish an area where any non-environmental effect occurs everywhere within that area for the duration of the spell. Here are some examples:

Healing Magic

Illusion

Typically, a character can try not to believe in an illusion. The chance of success should be something like Ingenuity %, with modifiers based upon the effectiveness of the illusion. If a character doesn't believe in the illusion, it doesn't affect them.

Illusions aren't useful in most games. One possibility is to have an illusionary version of other spell effects. The illusion is typically easier to learn and costs less to cast. The downside is that the illusion can be disbelieved, rendering it ineffective.

Keep in mind that an illusionary effect could duplicate any other spell effect. For this reason, illusions that cause illusionary fireballs or create illusionary gold aren't listed below. There could also be effects such as illusionary text, which would disappear when the effect expired.

If an illusionary spell causes damage, it's illusionary damage. Illusionary damage can knock a target unconscious but can't kill it. Illusionary damage is restored to the character when the illusion is disbelieved or destroyed.

Item Magic

Note that any of these effects can be either temporary or permanent.

Metamagic

A metamagic spell affects a spell.

Mind Magic

Noncombat Magic

Physical Attack Magic

This isn't magic so much as improved combat skills. The caster uses the skill to attack someone and receives a bonus to his attack. Some possible bonuses include: attacking one enemy multiple times, hitting multiple enemies simultaneously, increased accuracy, increased critical hit chance, increased damage, increased defense until the next turn, and inflicting an injury upon the target. In some cases, "increased" accuracy or critical hit chance is actually 100% accuracy or critical hit chance.

Similar effects can also be caused by enhancement magic, but it's usually more entertaining to have "special attacks" (or something) rather than just have more spells.

Additionally, some games allow characters to do some sort of meditation that increases their ability scores temporarily. And some games may allow characters to craft special weapons (which may be temporary) that cause spell effects.

Random Magic

Spirit Magic

Take any effect from any other branch and make it affect spirits (or be cast only by spirits). Presto! A "Spirit Magic" effect appears. Some important effects are listed below.

"Stop Attacking Me" Magic

Travel

Weakening Magic

Reverse an "Enhancing Magic" effect to get an additional kind of "Weakening Magic". Some forms of Enhancing Magic aren't reversible in any sensible fashion.

Useless but "Scriptable"

These are effects that exist in pen-and-paper RPGs, but are mostly useless in video game RPGs. Some of them are the sort of effects that would be useful in one situation but not in any other. Some of them are hard to imagine in a video game except, perhaps, in some high-tech 3d masterpiece that's just about as complicated as real life.

It would, however, be possible to use many of these spells within the scripting of the game. For example, you're talking to some guy, and you cast Heat Metal on his sword. This makes him drop his sword and attack you (angrily), starting combat but causing the battle to be easier because he doesn't have his sword.

Getting More Ideas

To find more ideas, go play some video games! Books and pen-and-paper Rpgs are also good sources. Don't restrict yourself to fantasy material only. Sci-fi material may be appropriate even for fantasy games. Generally, all you have to do to adapt an effect for a different game is change the name.

I got ideas for this article from a wide variety of sources.

Copyright (C) 2005 Steven Fletcher. All rights reserved.

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